My goal is to earn a position as a game developer. My time at DigiPen has improved my skills as a programmer and a designer, as well as given me the experience of working with other students to complete game projects in an environment much like that of professional developers.
Education
DigiPen Institute of Technology, Redmond, WA Bachelor of Science in Real-Time Interactive Simulation (Computer Science)
Skills
Languages: C/C++ (4 years), C# (2 years), XNA (2 years) Development Tools: Visual Studio .NET 2005, XNA Game Studio Express, SVN Techniques: Component game architecture, object factories, state machines, path finding, player modeling, ray tracing, scan-line rendering algorithms, reliable UDP for a small game Art: 3D modeling in 3DS Max, 2D textures in Paint.net and Photoshop Music: FL Studio Level Editors: Valve's Hammer editor Soft Skills: Writing design documents, managing focus test sessions, experience in agile development (SCRUM), presenting game design pitches
Awards
2007 IGF Student Showcase Finalist (Gelatin Joe)
Projects
Feed The Beast Unique 3D action game
Game Designer on a team of five programmers
Implemented component-based game architecture in C#
Designed in-game level creation tool
Created all gameplay, game logic and content
Skinned and animated main character and enemies
Aphelion 3D space combat game
Game Designer on a team of four programmers
Designed and implemented game logic and content
Wrote a robust 3D particle engine
Created numerous game modes using in-game scripting language
Crated 3D textured models and other art
Composed sevens song for background music
Gelatin Joe 2D puzzle platformer, IGF Student Showcase Finalist
Game/Level Designer on a team of two programmers
Implemented 2D physics and collision detection
Created 2D particle engine and effects
Designed and implemented logic for game objects and puzzle widgets