Matt Craver
Game Programmer
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Résumé

Objective

To earn a position programming game content as a professional game developer.

Education

DigiPen Institute of Technology, Redmond, WA
Bachelor of Science in Real-Time Interactive Simulation (Computer Science)

Skills

Languages: C/C++ (4 years), C#/XNA (1 year)
Development Tools: Visual Studio .NET 2005, XNA Game Studio Express, SVN
Techniques: Component game architecture, object factories, state machines, path finding, player modeling, ray tracing, scan-line rendering algorithms, reliable UDP for a small game
Art: 3D modeling in 3DS Max, 2D textures in Paint.net and Photoshop
Music: Fruity Loops
Level Editors: Valve's Hammer editor
Soft Skills: Writing design documents, managing focus test sessions, experience in agile development (SCRUM), presenting game design pitches

Awards

2007 IGF Student Showcase Finalist (Gelatin Joe)

Projects

Feed The Beast Unique 3D action game

  • Game Designer on a team of five programmers
  • Implemented component-based game architecture in C#
  • Designed in-game level creation tool
  • Created all gameplay, game logic and content
  • Skinned and animated main character and enemies

Aphelion 3D space combat game

  • Game Designer on a team of four programmers
  • Designed and implemented game logic and content
  • Wrote a robust 3D particle engine
  • Created numerous game modes using in-game scripting language
  • Crated 3D textured models and other art
  • Composed sevens song for background music

Gelatin Joe 2D puzzle platformer, IGF Student Showcase Finalist

  • Game/Level Designer on a team of two programmers
  • Implemented 2D physics and collision detection
  • Created 2D particle engine and effects
  • Designed and implemented logic for game objects and puzzle widgets
  • Created background and charater art
Copyright 2008 Matt Craver